Changelog
What actually changed, when, and why. We only touch dates when there is a real update behind them.
2026-10-07: Initial release
- Launched 7 tools: sensitivity converter, eDPI calculator, cm/360 calculator, DPI analyzer, FOV calculator, crosshair generator, sensitivity randomizer.
- Shipped yaw values for 13 games with confidence labels on the methodology page.
- Published 13 per-game converter pages (CS2, Valorant, Overwatch 2, Apex Legends, Fortnite, Marvel Rivals, Rainbow Six Siege, Deadlock, Tarkov, The Finals, Halo Infinite, Destiny 2, Call of Duty) with worked conversion tables.
- Published 6 conversion-pair pages including Valorant ↔ CS2, built from the same formulas as the tools.
- Added 4 guides (cm/360, eDPI, choosing a sensitivity, DPI testing) and a sensitivity glossary.
- Sensitivity converter gained share links (URL-encoded state) and recent-conversion history stored locally.
- All math client-side; no accounts, no uploads.
Planned
- More games (community requests: Rust, PUBG, Delta Force, Battlefield 6), pending source verification.
- Scope sensitivity support for games with per-scope multipliers.
Plans are not promises; entries move to a dated release when they ship.