cm/360 explained: the only cross-game sensitivity metric
Slider numbers lie across games. cm/360, the physical distance your mouse travels for a full turn, is the number that means the same thing everywhere. Here is how it works and how to use it.
Published 07 Oct 2026 · By the SensForge team · Applies to all supported games
Quick answer
cm/360 is the mouse travel distance (in centimetres) for one full 360° in-game rotation. To keep your aim identical across games, keep cm/360 constant, then whichever slider number a game uses stops mattering. Use the cm/360 calculator to convert your settings, or the sensitivity converter to apply the same cm/360 in another game.
Why slider values fail across games
Every game multiplies your slider value by its own constant (the yaw, degrees of rotation per mouse count). CS2 uses 0.022; Valorant uses 0.07. So "sensitivity 0.7" means completely different physical turns in each game. Win an argument about who has "higher sens" and you have learned nothing, convert to cm/360 first.
Same physical feel, very different numbers:
| Game | Slider value | cm/360 (800 DPI) |
|---|---|---|
| CS2 | 1.0 | 52.0 cm |
| Valorant | 0.314 | 52.0 cm |
| Apex Legends | 1.0 | 52.0 cm |
| Overwatch 2 | 3.33 | 52.0 cm |
All four rows are the same physical sensitivity. The slider values share nothing.
How to measure your cm/360
- Do it in-game or with the calculator. Fastest: enter sens + DPI + game in the cm/360 calculator. Physical: stand still in-game and do one slow full 360 with the mouse.
- Mark start and end. Put a ruler (or tape) along your mousepad; mark where the mouse is at the start, rotate 360°, mark again.
- Repeat three times. Average the distances, hand variance of a few mm is normal.
- Sanity check: if the number differs wildly from the calculator, acceleration is probably on (see the DPI analyzer checklist).
What values do players use?
| cm/360 | Profile | Typical use |
|---|---|---|
| 15–25 cm | Fast | Fast clearing, small mousepads, wrist aim |
| 25–40 cm | Balanced | The broad competitive middle ground |
| 40–60 cm | Precision | Arm aim, tactical shooters, flick stability |
| 60 cm+ | Very low | Extreme precision; needs XL desk pads |
Ranges reflect common competitive usage patterns; individual pros exist outside every band.
Common mistakes
- Converting without DPI. Changing DPI silently changes cm/360. Always include both numbers.
- Chasing a pro's exact cm/360. Your pad size, grip and role matter more than a headline number. Start at 30–40 cm, adjust consciously.
- Re-testing while tired. Physical aim tests drift with fatigue; calibrate when fresh.
Frequently asked questions
Is a lower cm/360 better?
No. Lower cm/360 (faster sensitivity) helps fast clearing and small pads; higher cm/360 (slower) helps precision. The best value is one your mousepad can contain and your role benefits from; most competitive players sit between 25 and 55 cm.
Should cm/360 be exactly the same in every game?
It is the best default, yes. It preserves physical muscle memory. Some players deliberately deviate in specific games (e.g., faster in movement shooters); keep the difference small and intentional.
Does my monitor or FOV change cm/360?
No, cm/360 is purely about camera rotation, which is independent of resolution and FOV. FOV changes how fast the world appears to move, which is why some players tweak sens when changing FOV (see the FOV calculator's monitor-match factor).