Valorant to CS2 Sensitivity Converter
Same muscle memory, new game: convert your Valorant sensitivity to an exact CS2 match, with a full worked table for every common sens value, and reverse conversion built in.
- Yaw-exact math
- Free · No sign-up
- Reverse included
Valorant to CS2 converter
Runs entirely in your browser. Nothing you type is uploaded or stored. Different target DPI or more games? Use the full sensitivity converter.
Valorant → CS2 conversion table (800 DPI)
The same maths as the converter above, pre-computed for common values. All rows keep your cm/360 identical between the two games.
| Valorant sens | CS2 sens | cm/360 |
|---|---|---|
| 0.1 | 0.318 | 163.3 cm |
| 0.15 | 0.477 | 108.9 cm |
| 0.2 | 0.636 | 81.6 cm |
| 0.25 | 0.795 | 65.3 cm |
| 0.3 | 0.955 | 54.4 cm |
| 0.35 | 1.114 | 46.7 cm |
| 0.4 | 1.273 | 40.8 cm |
| 0.5 | 1.591 | 32.7 cm |
Formula: CS2 = Valorant × 0.07 ÷ 0.022 (identical DPI). For other DPI values, use the converter above.
Why the numbers differ so much
Both games rotate the camera sensitivity × yaw degrees per mouse count. Valorant's yaw is 0.07; CS2's is 0.022 (its documented m_yaw default). Because CS2 rotates less per count, it needs a bigger slider number for the same physical hand movement, hence the ≈ 3.18× ratio. The cm/360 guide explains the underlying model, and the methodology page lists the sources for both constants.
Playing 4:3 stretched in CS2?
Stretched resolution changes on-screen feel, not the rotation maths. If you use m_yaw 0.0165 (the 4:3 stretched convention), multiply the converted CS2 value by 0.022/0.0165 ≈ 1.333, or keep the default m_yaw 0.022 and use the value as shown. See the FOV calculator for the screen-space factor.
Frequently asked questions
What sensitivity in CS2 matches 0.4 in Valorant?
0.4 Valorant converts to 1.273 in CS2 (at the same mouse DPI). Both give a cm/360 of about 40.8 cm at 800 DPI. Type your own value in the converter above for your exact number.
Does this work if I play on 4:3 stretched in CS2?
Stretched resolution changes on-screen feel, not the rotation maths. If you use m_yaw 0.0165 (the 4:3 stretched convention), multiply the converted CS2 value by 0.022/0.0165 ≈ 1.333, or keep the default m_yaw 0.022 and use the value as shown.
Should I convert with different DPI on each game?
Use the full converter on the sensitivity converter page. It accepts a separate target DPI and handles the maths. This page assumes the same DPI both sides (800 in the table).
Is the conversion exact?
Yes for rotation: both games use fixed yaw constants (Valorant 0.07, CS2 m_yaw 0.022), so the conversion is deterministic. What can still differ: field of view, weapon-specific scope behaviour and movement-scaled accuracy, adjust visually after converting.
How do I go the other way (CS2 to Valorant)?
Use the CS2 to Valorant converter, or click "Switch direction" in the tool above.