Apex Legends Sensitivity Converter & Calculator
Apex Legends runs on a Source-family engine and shares CS2's yaw constant (0.022), so CS2↔Apex conversions are effectively 1:1; the same slider value works in both games for the same physical feel. Apex adds a separate ADS sensitivity scale, which you tune after matching hipfire, and its FOV slider (70–110) multiplies perceived speed.
The table converts common Apex values to Valorant, CS2 and Overwatch 2 at identical DPI.
- Runs in your browser
- Free · No sign-up
- Yaw 0.022 · confirmed
Apex Legends converter
Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.
Apex Legends conversion table (800 DPI)
Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.
| Apex sens | VAL sens | CS2 sens | OW2 sens | cm/360 |
|---|---|---|---|---|
| 0.8 | 0.251 | 0.800 | 2.67 | 64.9 cm |
| 1 | 0.314 | 1.000 | 3.33 | 52.0 cm |
| 1.2 | 0.377 | 1.200 | 4.00 | 43.3 cm |
| 1.5 | 0.471 | 1.500 | 5.00 | 34.6 cm |
| 2 | 0.629 | 2.000 | 6.67 | 26.0 cm |
| 2.5 | 0.786 | 2.500 | 8.33 | 20.8 cm |
| 3 | 0.943 | 3.000 | 10.00 | 17.3 cm |
Apex Legends sensitivity facts
| Yaw constant | 0.022 (Source-family, confirmed) |
|---|---|
| Typical sensitivity range | 0.6 – 4.0 (slider value) |
| FOV | Adjustable 70–110; separate ADS sensitivity scale exists |
| CS2 equivalence | 1:1, same yaw constant as CS2 |
| Notes | Convert hipfire first, then tune ADS multiplier per-scope |
Yaw source and confidence: methodology page.
Frequently asked questions
Is Apex sensitivity the same as CS2?
For hipfire rotation, yes: both use yaw 0.022, so identical slider values give identical physical turn distances (at the same DPI). Apex's ADS system is the difference: it uses its own multiplier scale which CS2 does not have.
How do I convert Apex sensitivity to Valorant?
Multiply by 0.022 ÷ 0.07: Apex 1.5 becomes Valorant 0.471 at the same DPI. See the table above or use the converter for exact values and different DPI.
What is a good Apex sensitivity?
Most players sit between 1.0 and 2.0 at 800 DPI (roughly 30–60 cm/360). Tracking-heavy playstyle favours the slower end; aggressive movement players often prefer faster. Set it once from your preferred cm/360 and leave it.
Should I change my Apex FOV with sensitivity?
FOV changes how fast motion appears, not your rotation maths. If you switch from 90 to 110 FOV and feel "too fast", that is perception. Keep your cm/360 and give it a few sessions before adjusting. See the FOV calculator for how FOV and aspect interact.