Deadlock Sensitivity Converter & Calculator
Deadlock (Valve's third-person shooter-MOBA) runs on Source 2 and converges on the same yaw family as CS2 (0.022), though third-person camera framing means "feel" transfers less perfectly than between first-person titles. Treat the converted value as your exact rotation match and the feel as something to confirm in a few matches.
The table converts common Deadlock values to Valorant, CS2 and Overwatch 2 at equal DPI.
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- Yaw 0.022 · corroborated
Deadlock converter
Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.
Deadlock conversion table (800 DPI)
Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.
| Deadlock sens | VAL sens | CS2 sens | OW2 sens | cm/360 |
|---|---|---|---|---|
| 0.8 | 0.251 | 0.800 | 2.67 | 64.9 cm |
| 1 | 0.314 | 1.000 | 3.33 | 52.0 cm |
| 1.5 | 0.471 | 1.500 | 5.00 | 34.6 cm |
| 2 | 0.629 | 2.000 | 6.67 | 26.0 cm |
| 2.5 | 0.786 | 2.500 | 8.33 | 20.8 cm |
| 3 | 0.943 | 3.000 | 10.00 | 17.3 cm |
| 3.5 | 1.100 | 3.500 | 11.67 | 14.8 cm |
Deadlock sensitivity facts
| Yaw constant | 0.022 (corroborated; Source 2 family) |
|---|---|
| Typical sensitivity range | 0.5 – 4 (slider value) |
| CS2 equivalence | Same yaw family, numbers match closely |
| Notes | Third-person camera: verify feel in-game after converting |
Yaw source and confidence: methodology page.
Frequently asked questions
How do I convert my CS2 sensitivity to Deadlock?
Because both use the 0.022 yaw family, CS2 and Deadlock slider values are close to 1:1 at the same DPI, start by trying your CS2 number directly, then fine-tune. Use the converter to generate exact values against any target.
Why does Deadlock feel different even with a matched sensitivity?
It is a third-person game with a wider camera offset and different aim-down-sights behaviour. Rotation rate is matched by the maths; spatial reading takes a session or two to adapt. Judge after a full play session, not a warm-up.
What is a good Deadlock sensitivity?
The emerging community convention sits around 1.0–2.0 at 800 DPI, similar to tactical shooters. Pick your cross-game cm/360 and keep it; Deadlock aim is tracking-heavy with abilities mixed in.