Deadlock Sensitivity Converter & Calculator

Deadlock (Valve's third-person shooter-MOBA) runs on Source 2 and converges on the same yaw family as CS2 (0.022), though third-person camera framing means "feel" transfers less perfectly than between first-person titles. Treat the converted value as your exact rotation match and the feel as something to confirm in a few matches.

The table converts common Deadlock values to Valorant, CS2 and Overwatch 2 at equal DPI.

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  • Yaw 0.022 · corroborated

Deadlock converter

Typical range: 0.5 – 4 Enter a sensitivity greater than 0.
Enter a DPI between 50 and 12,000.
Your converted sensitivity
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cm/360
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eDPI
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Full converter (13 games) →

Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.

Deadlock conversion table (800 DPI)

Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.

Deadlock sens VAL sensCS2 sensOW2 sens cm/360
0.8 0.2510.8002.67 64.9 cm
1 0.3141.0003.33 52.0 cm
1.5 0.4711.5005.00 34.6 cm
2 0.6292.0006.67 26.0 cm
2.5 0.7862.5008.33 20.8 cm
3 0.9433.00010.00 17.3 cm
3.5 1.1003.50011.67 14.8 cm

Deadlock sensitivity facts

Yaw constant 0.022 (corroborated; Source 2 family)
Typical sensitivity range 0.5 – 4 (slider value)
CS2 equivalence Same yaw family, numbers match closely
Notes Third-person camera: verify feel in-game after converting

Yaw source and confidence: methodology page.

Frequently asked questions

How do I convert my CS2 sensitivity to Deadlock?

Because both use the 0.022 yaw family, CS2 and Deadlock slider values are close to 1:1 at the same DPI, start by trying your CS2 number directly, then fine-tune. Use the converter to generate exact values against any target.

Why does Deadlock feel different even with a matched sensitivity?

It is a third-person game with a wider camera offset and different aim-down-sights behaviour. Rotation rate is matched by the maths; spatial reading takes a session or two to adapt. Judge after a full play session, not a warm-up.

What is a good Deadlock sensitivity?

The emerging community convention sits around 1.0–2.0 at 800 DPI, similar to tactical shooters. Pick your cross-game cm/360 and keep it; Deadlock aim is tracking-heavy with abilities mixed in.