Marvel Rivals Sensitivity Converter & Calculator

Marvel Rivals launched into the hero-shooter mainstream with strong crosshair-customisation demand, and it converts cleanly too. Its Unreal Engine 5 build uses a yaw of 0.022, matching CS2 and Apex, so conversions between those games are 1:1 at the same DPI.

The table converts common Marvel Rivals values to Valorant, Overwatch 2 and CS2. Most players arrive from Overwatch or Valorant, both directions are covered by the converter.

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  • Yaw 0.022 · corroborated

Marvel Rivals converter

Typical range: 0.5 – 5 Enter a sensitivity greater than 0.
Enter a DPI between 50 and 12,000.
Your converted sensitivity
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cm/360
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eDPI
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Full converter (13 games) →

Local math only. Nothing is uploaded. Need a different target DPI or more games? Use the full sensitivity converter.

Marvel Rivals conversion table (800 DPI)

Pre-computed with the same formulas the tools run. All rows keep cm/360 identical between games.

Rivals sens VAL sensOW2 sensCS2 sens cm/360
1 0.3143.331.000 52.0 cm
1.5 0.4715.001.500 34.6 cm
2 0.6296.672.000 26.0 cm
2.5 0.7868.332.500 20.8 cm
3 0.94310.003.000 17.3 cm
4 1.25713.334.000 13.0 cm
5 1.57116.675.000 10.4 cm

Marvel Rivals sensitivity facts

Yaw constant 0.022 (corroborated community sources, UE5)
Typical sensitivity range 0.5 – 5 (slider value)
CS2 / Apex equivalence 1:1, same yaw constant
Notes Crosshair codes are the common way to share settings

Yaw source and confidence: methodology page.

Frequently asked questions

How do I convert Marvel Rivals sensitivity to Valorant or Overwatch?

Use the same yaw model as everything else: multiply by 0.022 ÷ target_yaw. Rivals 2.0 ≈ Valorant 0.629 ≈ Overwatch 2 6.67 at the same DPI. The table above has common values; the converter handles any number.

Is Marvel Rivals sensitivity the same as CS2?

Hipfire rotation: yes. Both use yaw 0.022, so the numbers match 1:1 at equal DPI. Hero-specific feel still differs thanks to movement and projectile design.

What is a good Marvel Rivals sensitivity?

The game mixes dive heroes and ranged hitscan; most players settle around 2.0 at 800 DPI (roughly 45 cm/360) as a balanced starting point, then tune within about ±25% after a week of play.