Marvel Rivals to Overwatch 2 Sensitivity Converter

Marvel Rivals and Overwatch 2 share a genre, not a number scale: Rivals 2.0 converts to about Overwatch 6.67 at the same DPI. This page matches your rotation exactly so the hero-pool transition starts from equal footing.

  • Yaw-exact math
  • Free · No sign-up
  • Reverse included

Marvel Rivals to Overwatch 2 converter

Typical range: 0.5 – 5 Enter a sensitivity greater than 0.
Same DPI both games unless you changed mice. Enter a DPI between 50 and 12,000.
Your Overwatch 2 sensitivity
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cm/360 (both games)
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eDPI (both games)
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Conversion ratio
×3.333
All 13 games →

Runs entirely in your browser. Nothing you type is uploaded or stored. Different target DPI or more games? Use the full sensitivity converter.

Marvel Rivals → Overwatch 2 conversion table (800 DPI)

The same maths as the converter above, pre-computed for common values. All rows keep your cm/360 identical between the two games.

Marvel Rivals sens Overwatch 2 sens cm/360
1 3.33 52.0 cm
1.5 5.00 34.6 cm
2 6.67 26.0 cm
2.5 8.33 20.8 cm
3 10.00 17.3 cm
3.5 11.67 14.8 cm
4 13.33 13.0 cm
5 16.67 10.4 cm

Formula: Overwatch 2 = Marvel Rivals × 0.022 ÷ 0.0066 (identical DPI). For other DPI values, use the converter above.

Two hero shooters, one conversion

The games sit on different engines (UE5 vs Overwatch's own) with different FOV defaults: Rivals exposes a FOV slider, Overwatch sets 103 horizontal on PC. Match sensitivity first via the table, then set FOV to your preference in Rivals; Overwatch's fixed 103 means "FOV feel" differences remain even after conversion. That is expected, not an error.

Hero-specific values stay personal

Neither game needs per-hero sensitivities to feel right. Set the global value from this conversion, play a full session, and only add per-hero overrides if a specific pick still feels off. That is a preference layer on top of correct maths.

Frequently asked questions

What is 2.0 Marvel Rivals sensitivity in Overwatch 2?

Rivals 2.0 ≈ 6.67 in Overwatch 2 at the same DPI (≈ 34.6 cm/360 at 800 DPI). The table covers common Rivals values.

Do Marvel Rivals and Overwatch sensitivity scales match at all?

No direct match: Rivals uses yaw 0.022, Overwatch 0.0066, a ~3.33× difference. The conversion normalises for that so your physical turn distance is identical.

Should I convert my Marvel Rivals crosshair too?

Crosshairs are game-specific (Rivals uses share codes). You can rebuild a similar look with the crosshair generator, which maps your design to both games' settings.