Mouse Sensitivity Converter

Convert your sensitivity between Valorant, CS2, Apex Legends, Overwatch 2, Fortnite and 7 more games, matching cm/360 so your aim feels identical. Free, no sign-up.

  • Runs in your browser
  • Free · No sign-up
  • 13 games · yaw-based math

Sensitivity converter tool

CS2 sensitivity (e.g. 2.0)
Typical range: 0.4 – 3.5 Enter a sensitivity greater than 0.
Drivers → DPI, or use the DPI analyzer if unsure. Enter a DPI between 50 and 12,000.
Valorant sensitivity
Leave equal to source DPI for a straight conversion. Enter a DPI between 50 and 12,000.
Enter your sensitivity on the left, the converted value appears here instantly.

All math runs locally in your browser. Nothing you type is uploaded, logged or stored.

How to use the sensitivity converter

  1. Pick your current game. Choose the game you play now and type the sensitivity number from its settings menu (for CS2, that is the slider value like 2.0).
  2. Enter your mouse DPI. Find it in your mouse driver software. Not sure? Use common presets; most players run 400, 800 or 1600 DPI.
  3. Pick the target game. Select the game you are switching to. If you changed mice, update the target DPI too.
  4. Read the result. The converted value keeps your cm/360 identical, so your flick muscle memory carries over from day one.
  5. Fine-tune in game. Wear-in tip: play one deathmatch, then adjust by ±2% only if the turn distance feels slightly off.

How the math works

Every FPS converts mouse counts to camera rotation with a game-specific constant called yaw. The formula that preserves your physical aim is:

target sens = (source sens × source DPI × source yaw) ÷ (target DPI × target yaw)

The tool also computes cm/360, the physical distance your mouse travels for one full turn, because it is the only cross-game metric that matches muscle memory directly:

cm/360 = 360 ÷ (sens × DPI × yaw) × 2.54

Yaw values come from game documentation and cross-referenced community measurements; each is labelled with a confidence level on the methodology page. Aiming feel is personal, treat the result as your exact starting point, not a rule you must never tweak.

Example conversions (800 DPI, same DPI both games)

From Sens To Converted sens cm/360
CS22.0Valorant0.62926.0 cm
Valorant0.4CS21.27340.8 cm
CS21.5Apex Legends1.534.6 cm
Overwatch 25.0Valorant0.47134.6 cm
Fortnite8.0CS22.0225.7 cm

Values are calculated with the same formulas the tool uses (800 DPI, identical DPI on both sides).

Frequently asked questions

How does the sensitivity converter work?

It uses each game's yaw value (the degrees of camera rotation per mouse count) to keep your physical cm/360 constant. If you move your mouse 40 cm for a full turn in CS2, you will move it 40 cm for a full turn in Valorant too.

Why can't I just copy the same number between games?

Because yaw values differ. CS2 rotates 0.022° per mouse count while Valorant rotates 0.07°: nearly the same slider number produces completely different aim. Converting via cm/360 removes the guesswork.

Should I convert with the same DPI or a different one?

Either works, enter your actual DPI for each mouse setup. The tool factors DPI in, so converting from 800 DPI to 1600 DPI at the same physical feel is handled automatically.

What is cm/360 and why does it matter?

cm/360 is the physical distance your mouse travels for one full in-game turn. It is the one number that means the same thing in every game, which is why keeping it constant preserves your muscle memory. See the cm/360 guide for more.

Which games are supported?

Valorant, Counter-Strike 2, Apex Legends, Overwatch 2, Fortnite, Rainbow Six Siege, Call of Duty (Warzone/MW), Marvel Rivals, The Finals, Destiny 2, Halo Infinite and Deadlock. Each yaw value is labelled with its confidence level on the methodology page.

Is my input data stored anywhere?

No. Every calculation runs entirely in your browser with JavaScript. Nothing is sent to our servers. There is no sign-up, and the values you enter are not tracked.